The main problem in wanting to bring a city builder to console and in wanting to do it, however, as in this case, without sacrificing any aspect of the game mechanics and thus offering the complete experience, is represented by the interface. The base game is all there, in a conversion that did not want to leave out practically nothing, in spite of the ideas of differentiation between the supposed tastes of the console audience compared to the PC: Cities: Skylines on Nintendo Switch is the same city builder which was widely appreciated in the original version, with the same complexity and depth, its excellent balance and its gradual introduction into the deeper mechanics.
![cities skylines nintendo switch cities skylines nintendo switch](https://i.ytimg.com/vi/z1Sr9By5svM/hqdefault.jpg)
CITIES SKYLINES NINTENDO SWITCH PC
The basic equipment on Nintendo Switch therefore allows you to build your city on fifteen different terrains, some of which are of "glacial" type, which lead to very different urban styles and solutions also based on the different resources that we find there, therefore the variety it is however assured, even if the quantity and complexity of different choices present on PC are not reached, which can count on both a greater number of DLCs and the fundamental support for mods, absent in the console versions.
![cities skylines nintendo switch cities skylines nintendo switch](https://static1.thegamerimages.com/wordpress/wp-content/uploads/2019/07/Cities-cover.jpg)
Therefore, various other packages released later on PC such as Natural Disaster, Mass Transit and Green City remain out, at least for the moment. In terms of content, in this case we also find the first two expansions released integrated with the original elements: After Dark, which proposes the day-night cycle and therefore allows you to have a more complete representation of the city within 24 hours (virtual), with urban activities that vary according to the different phases of the day and the package Snowfall which introduces some winter settings, themed weather events and some variations in terms of public transport such as tram management. There Nintendo Switch version refers in all respects to that of the Microsoft console, from which also derives entirely the adaptation of the interface, with an obvious change of keys but basically following the same logic. We've covered Cities: Skylines several times at this point, so you can find more in-depth analysis in the review of the PC version and in that of the Xbox One Edition, with more specific descriptions of how it works. As in the SNES era, here too it is a question of adapting an interface designed for a completely different type of use, on a console made to be used with analog sticks and a limited amount of keys, but in this case the porting is the child of modern times, in which the game tends to remain essentially the same from one platform to another, running into some inevitable - and unfortunately obvious - compromises. Again we are dealing with a city builder born in the depths of the PC landscape, as a project designed to offer a reasoned and complex alternative in the context of a genre that currently does not have an enormous amount of valid choices, and arrived on a console that is quite distant from the original atmosphere of the project, although Nintendo Switch is now demonstrating a truly remarkable versatility. Playing Cities: Skylines that strange but apt conversion comes to mind, for reasons of conceptual closeness but also realizing how things are very different today. On the other hand, it was an era in which the boundaries between PC and console were much clearer than now but there was also a certain unscrupulousness, which had allowed a few years before even Maniac Mansion to reach the NES and in conversions it was He also put a certain flair to try to make each version unique in some way.
![cities skylines nintendo switch cities skylines nintendo switch](https://www.allkeyshop.com/blog/wp-content/uploads/cities-skylines-nintendo-switch-video-gameplay.jpg)
It was more or less 1989 when SimCity reached the Super Nintendo: although it might seem the production as far as possible from the standards of the console, the creature of Will Wright managed to conquer an important space in that strange territory, between Mario and Zelda. It wasn't an easy task to do, but Cities: Skylines has been definitively cleared also on consoles up to Nintendo Switch: let's see how it fared in its new incarnation in this review.